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So What Is Chivalry?
Welcome to the home of Chivalry. A browser-based game of domination between you and hundreds of other
players. Chivalry is played entirely through your browser...
no downloads, plug-ins or java applets required. You can compete in
many different worlds: from Medieval Europe, Feudal Japan
or Ancient Rome. All games are turn-based, allowing a more
casual playing experience, so you can log on a just few
times a day and manage your
Characters.
The goal of any game in Chivalry is simple: Help your
Faction or Guild dominate the map and take over. You'll
spend turns building up your defenses and military, searching
the country side with your rogues, mingling at court for
your rulers favor, and so on... And then because their are so many
different games and
worlds to experience, you'll always have
a new domain to conquer.

Some Sample Chivalry Screens
How Do I Get
Started?
If you don't yet have an account, it's easy to
create
one. There is no charge for membership or to play. Chivalry
is free. Once you've finished setting up a
new account, be
sure to read the guides on how to play. You can also check
the Tavern for news from the developers, and advice from
fellow players. Once you've learned the ropes, you might
even decide to join a Chivalry Guild.
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Latest News
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Server Problems 11/29/2007 8:00:59 AM by bluerahjah
Hey guys, sorry for us being down for a couple of days. We had some issues to work through with our servers, and obviously we are up and running again.
A new game will start running on Saturday Dec. 1, so make sure you look for that.
Yes, to let all of you know, we are still working on the .NET version, and look to be ready for a few BETA testers come the middle of January.
If you guys have any questions or thoughts, send either myself, Auric, or Alarion a message, we'll make sure it happens. |
| Developer chat notes 2007-10-18 10/18/2007 8:19:51 PM by Alarion
We spent a little time going over some game mechanics and the direction we would like to take this game for the .net release. I am going from memory, but here is some of the things we discussed:
- Turn/realtime discussions
- Do away with the whole "action" concept
- Gold will be gained over time, based on your income level
- Gold will now be your main limiting factor
- Travel time for Forces will be done away with
- A time-based siege option may still remain. Once you lay siege, combat updates will happen in pre-set intervals, automatically
- Holdings
- More use for Masons. Since we are doing away with actions, their current purpose will be irrelevant. We discussed briefly maybe making these reduce the cost of Holdings when built. We still need more than one use for them
- Farms will now produce food. As in, you will have a stockpile of food.
- Economy
- Taxation will be implemented. With high taxes resulting in a gradual, but exponential outflow of citizens. We did not discuss if a low tax rate will result in an exponential increase in population
- we glossed over the fact the whole economy aspect of the game needs to be fleshed out
- Forces/Units
- Forces will require food to travel, and food to lay siege/fight. Food must be allocated to the force while they are Home. If they run out of food, they cannot travel/fight. Did not discuss if we allow them to travel back home w/o food
- Rogues will be going in. We have discussed making this possibly a force in itself. One rogue would actually be a "force" in the eyes of the game. Needs much more fleshing out.
- Misc
- Attacking your own factionmates should have repurcussions. Maybe a reputation decrease?
- Attacking your own guildmates should have repurcussions.
- Implement the reputation system. Not sure what affects it might have, but we discussed at an earlier meeting that it would be cool to allow people to play good or evil, if they wish - with evil not being ridiculously encumbered by penalties. Auric had mentioned evil chars might have slave mines as a way to produce money, for example
- Some system to prevent people from clubbing the ever-living crap out of the newbies. Maybe a ranking limitation (cannot attack someone x number of ranks below you, for example)
- Institute a 24 hour protection scheme. The current scheme has made some players unhappy. There are 6 game days in a 24 real-life hour day. After 24 hours, you are not under the protection of the King anymore. Also, discussed possibly making any hostile actions while under King's protection immediately remove you from said protection
Alright, I am sure I have missed a few things - maybe Auric or Rahj will update these notes for me if they find I missed something :) |
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| Server Information |
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Server Status:
Down
Games Running:
0
Active Players:
26
Total Characters:
67
Players Online:
3
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