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So What Is Chivalry?
Welcome to the home of Chivalry. A browser-based game of domination between you and hundreds of other players. Chivalry is played entirely through your browser... no downloads, plug-ins or java applets required. You can compete in many different worlds: from Medieval Europe, Feudal Japan or Ancient Rome. All games are turn-based, allowing a more casual playing experience, so you can log on a just few times a day and manage your Characters.

The goal of any game in Chivalry is simple: Help your Faction or Guild dominate the map and take over. You'll spend turns building up your defenses and military, searching the country side with your rogues, mingling at court for your rulers favor, and so on... And then because their are so many different games and worlds to experience, you'll always have a new domain to conquer.


Some Sample Chivalry Screens

How Do I Get Started?
If you don't yet have an account, it's easy to create one. There is no charge for membership or to play. Chivalry is free. Once you've finished setting up a new account, be sure to read the guides on how to play. You can also check the Tavern for news from the developers, and advice from fellow players. Once you've learned the ropes, you might even decide to join a Chivalry Guild.

Latest News
Server Problems
11/29/2007 8:00:59 AM by bluerahjah

Hey guys, sorry for us being down for a couple of days. We had some issues to work through with our servers, and obviously we are up and running again.

A new game will start running on Saturday Dec. 1, so make sure you look for that.

Yes, to let all of you know, we are still working on the .NET version, and look to be ready for a few BETA testers come the middle of January.

If you guys have any questions or thoughts, send either myself, Auric, or Alarion a message, we'll make sure it happens.

Developer chat notes 2007-10-18
10/18/2007 8:19:51 PM by Alarion

We spent a little time going over some game mechanics and the direction we would like to take this game for the .net release. I am going from memory, but here is some of the things we discussed:


  • Turn/realtime discussions

    • Do away with the whole "action" concept

    • Gold will be gained over time, based on your income level

    • Gold will now be your main limiting factor

    • Travel time for Forces will be done away with

    • A time-based siege option may still remain. Once you lay siege, combat updates will happen in pre-set intervals, automatically



  • Holdings

    • More use for Masons. Since we are doing away with actions, their current purpose will be irrelevant. We discussed briefly maybe making these reduce the cost of Holdings when built. We still need more than one use for them

    • Farms will now produce food. As in, you will have a stockpile of food.



  • Economy

    • Taxation will be implemented. With high taxes resulting in a gradual, but exponential outflow of citizens. We did not discuss if a low tax rate will result in an exponential increase in population

    • we glossed over the fact the whole economy aspect of the game needs to be fleshed out



  • Forces/Units

    • Forces will require food to travel, and food to lay siege/fight. Food must be allocated to the force while they are Home. If they run out of food, they cannot travel/fight. Did not discuss if we allow them to travel back home w/o food

    • Rogues will be going in. We have discussed making this possibly a force in itself. One rogue would actually be a "force" in the eyes of the game. Needs much more fleshing out.



  • Misc

    • Attacking your own factionmates should have repurcussions. Maybe a reputation decrease?

    • Attacking your own guildmates should have repurcussions.

    • Implement the reputation system. Not sure what affects it might have, but we discussed at an earlier meeting that it would be cool to allow people to play good or evil, if they wish - with evil not being ridiculously encumbered by penalties. Auric had mentioned evil chars might have slave mines as a way to produce money, for example

    • Some system to prevent people from clubbing the ever-living crap out of the newbies. Maybe a ranking limitation (cannot attack someone x number of ranks below you, for example)

    • Institute a 24 hour protection scheme. The current scheme has made some players unhappy. There are 6 game days in a 24 real-life hour day. After 24 hours, you are not under the protection of the King anymore. Also, discussed possibly making any hostile actions while under King's protection immediately remove you from said protection





Alright, I am sure I have missed a few things - maybe Auric or Rahj will update these notes for me if they find I missed something :)
Server Information
 

Server Status:
Down

Games Running:
0

Active Players:
33

Total Characters:
68

Players Online:
2

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